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1. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Give all Minmatar ships chrome plating
- by Chimpface Holocaust - at 2015.02.06 07:45:38
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2. Strategic Battleship (Dreadnought Baby & Carrier) - in Player Features and Ideas Discussion [original thread]
I really like the idea of a T3 battleship that can switch between offensive and triage modes, however I think the OP described it so vaguely that it's difficult to tell what he wants aside from a ship that can do literally everything. What I'm pr...
- by Chimpface Holocaust - at 2015.02.03 05:52:07
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3. Tech 3 Cruiser rebalance idea - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: I strongly suggest that the bonus from the augmented plating sub on both the legion and the proteus be changed to 5% per level, and then reviewed later. Cutting half the bonus from these subs puts the subsystem bonus back in...
- by Chimpface Holocaust - at 2014.10.28 06:12:17
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4. Tech 3 Cruiser rebalance idea - in Player Features and Ideas Discussion [original thread]
Tech 3 cruisers were originally meant to be modular "jack of all trades" type ships able to refit and change their role on the fly but would be unable to match T2 ships in their specific role. Currently, they are more "build-a-bear" FOTM type ship...
- by Chimpface Holocaust - at 2014.10.27 15:48:41
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5. New weapon system: Electric Arcs - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: Chimpface Holocaust wrote: My idea for this would be that after the target's shield is depleted, each hit from the arc weapon would have a chance to short out the target ships capacitor, interrupting and disabling all modul...
- by Chimpface Holocaust - at 2014.10.02 04:26:00
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6. New Ship Idea: Torpdo Battleship that uses drones. - in Player Features and Ideas Discussion [original thread]
the general idea of your request is already covered by the Republic Fleet typhoon, however the specifics you're asking for are OP as hell.
- by Chimpface Holocaust - at 2014.10.02 04:14:00
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7. The "Make a wish"-Thread, ship edition - in Player Features and Ideas Discussion [original thread]
a new ship model for the Bhaalgorn
- by Chimpface Holocaust - at 2014.09.25 19:49:00
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8. Ships having horns? - in Live Events Discussion [original thread]
please let this get put in game. Either way, my tackler, "Horny Little Devil" can live up to its name *she's a daredevil btw
- by Chimpface Holocaust - at 2014.09.23 15:39:00
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9. T2 versions of: - in Player Features and Ideas Discussion [original thread]
black ops and marauters are T2 attack battleships and interdictors are T2 "attack" destroyers what I was requesting was T2 variants of the combat battleships IE the abbadon, rohk, hypreion, and maelstrom; and the "combat" destroyers IE the dragoo...
- by Chimpface Holocaust - at 2014.09.23 13:27:00
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10. T2 versions of: - in Player Features and Ideas Discussion [original thread]
T2 combat battleships and destroyers
- by Chimpface Holocaust - at 2014.09.22 21:37:00
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11. New weapon system: Electric Arcs - in Player Features and Ideas Discussion [original thread]
If made to be targeted, these wouldn't be the same as smartbombs, and we really don't have much in the way of short range targeted weapons with really high alpha damage. Also, the secondary Ewar effect would further differentiate it from smartbom...
- by Chimpface Holocaust - at 2014.09.16 05:23:00
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12. The not so T3 Modular Hauler - in Player Features and Ideas Discussion [original thread]
I posted an idea like this about 8 months ago Quote: Here's my Idea for T3 industrials or as I like to call them "Strategic Haulers". just putting this out there hulls are battlecruiser sized and use medium modules and rigs each hull starts ...
- by Chimpface Holocaust - at 2014.02.25 03:51:00
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13. Opinion by SOE BattleShip Design - in Player Features and Ideas Discussion [original thread]
Definitely like the half ring version
- by Chimpface Holocaust - at 2013.12.01 04:27:00
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14. Swapping AF models... - in Player Features and Ideas Discussion [original thread]
I think the Jag could instead swap for a T2 reskin of the Firetail
- by Chimpface Holocaust - at 2013.12.01 04:25:00
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15. A Design for the SoE Battleship (which is already planned), called the Nestor - in Player Features and Ideas Discussion [original thread]
Now say OPness out loud
- by Chimpface Holocaust - at 2013.11.28 19:59:00
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16. A Design for the SoE Battleship (which is already planned), called the Nestor - in Player Features and Ideas Discussion [original thread]
Uriel Paradisi Anteovnuecci wrote: Hey everyone- So I've been really excited for all of the SoE ships we're getting, and even more so for the BS, which is coming out in a point release a little after Rubicon hits. So I was inspired, and drew u...
- by Chimpface Holocaust - at 2013.11.28 05:01:00
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17. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Best idea ever: missile launchers with good damage but smallish ammo capacity and stupidly long reload time
- by Chimpface Holocaust - at 2013.11.28 04:33:00
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18. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Neut/Nos is technically Ewar so it should be covered by the Ewar immunity of the bastion module
- by Chimpface Holocaust - at 2013.10.13 22:19:00
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19. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
When can we expect to see some concept art for the visual Bastion transformation?
- by Chimpface Holocaust - at 2013.09.10 23:17:00
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20. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: They also keep the resistances they have right now instead of gaining full Tech2 resists, otherwise the combination with the bastion module would be quite over the top. They also are receiving full Tech2 resists. Am I t...
- by Chimpface Holocaust - at 2013.09.06 04:26:00
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